За/Из/По-губени във WoW (място за nubs, дето още я играят)

Мне, не е това, което си мислите... за архиви иде реч

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Svetlio
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Post by Svetlio » Thu Feb 19, 2009 2:14 pm

Е, разбира се винаги има вариант да изчакаш две-три години и да се разходиш соло или двама-трима из контент, за който преди това са били нужни 40 човека :wink: Ако на нещо са ме научили Близард - това е търпението :lol: Както са го казали древните китайци - ако чакаш достатъчно дълго на брега на реката, накрая ще видиш течението да носи... дисенчантния епик, за който всички преди това са мечтали :mrgreen:

А бе само ви дразня, то ясно, че ако можех, сигурно и аз щях да съм някой хард-кореец :mrgreen:

PrivateRaio, ако ти остане време, ще пуснеш ли линк за хубав ПвП ретри-билд? Че както се чува скоро да има дабъл-спек, ще е хубаво да си имам ПвП-готово валяче в задния джоб :wink:

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PrivateRaio
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Post by PrivateRaio » Thu Feb 19, 2009 2:57 pm

За съжаление не съм циклил сериозно ПвП след 70 лв. защото райдвам поне 4 вечери седмично. Мога да ти дам обаче много хубав линк:

http://elitistjerks.com/f76/t37843-retr ... ath_3_0_a/

Аз лично съм много доволен от ПвЕ билда там, и на първо гледане не виждам някакви сериозни пукнатини в ПвП секциите. Като цяло билда ми се вижда доста разумен, а има много добро обяснение на ретрибюшън спека като цяло, както и варианти за енчанти, гемови, професии и прочее. Мисля че ще ти е от полза. Аз лично бих ползвал този билд.

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Tais
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Post by Tais » Thu Feb 19, 2009 3:40 pm

Светльо, въобще не се и съмнявам, че ако имаше възможността да се логваш всяка вечер около 19-20 часа наше време и да стоиш неограничено в гейма, щеше да си хард-кор рейдър, че и нас с Ланис щеше да контролираш какви ги вършим, имаме ли достатъчно фласки и бъф-фууд в торбиците си :lol: :lol: дори като едното нищо и за рейд-лидер можеше да те турят, щото много си падаш да нищиш тактики за босове :P пък и можеш да носиш на отговорности! гърч! :twisted: всеки хитър ГМ или офицер щеше да се възползва от това и да не те остави да слакваш :P

то ти си и знаеш, че имаше ли тази възможнст, буквално щях да те завлека в гилдията да рейдваш, без право на мрънкане или не дай Боже - опъване от твоя страна или тази на ГМ/офицерите! :twisted: НО уви, нямаш тази възможност :(
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Svetlio
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Post by Svetlio » Mon Feb 23, 2009 1:06 pm

Мдаа, толкоз задобряхме напоследък, че изнагляхме да правим хероици с 4-ман 8-) Случи се УК хероик, поради липса на пето българче (тия рогета много заразни, като хване човек да играе и отиде) се пробвахме 4-ма да минем инстанса. Като изключим един неразумен пул в началото (дето дръпнах 4 щот се имам за безсмъртен, пък те ме стънваха като за световно и после ме биеха като шкембе в дувар :cry: ) минахме гладко. На първия бос поумряхме щото нашия любим храст го хвана томб, на втория опит минахме с ачийвмънт :mrgreen: На втория бос (те са двама всъщност) пак се наложи да повтаряме докато нагласим тактиката, но после нямаше кой да ни спре 8-)

А Уинтерграсп стана съвсем весело откакто окрих РПГ-то :mrgreen: Досущ като палестинец от Интифадата станах, седя зад ъгъла и пуцам по ордските танкове :mrgreen: Една от последните битки се бихме 15 минути на последната стена, Ордата приижда, ний ги спираме с ламарина, АоЕ и РПТ-та, почти обсадата на Сталинград го докарахме :mrgreen:

Ама да се оплача как се прецаках, имало максимум хонор пойнтс - 75 к. Аз от три седмици съм на максимума :cry: Чак вчера се усетих и напазарувах малко гиър, язък за хонора дето отървах през всичкото това време :cry: Ама то човек отде да знае, аз ПвП като не го играя сериозно, не следя гиър и чудесии :cry:

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PrivateRaio
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Post by PrivateRaio » Mon Feb 23, 2009 1:19 pm

мда 75к хонор и по 100 медала. Ако не се лъжа.

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Tais
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Post by Tais » Mon Feb 23, 2009 3:48 pm

това за таван на онъра и аз го не знам, щото от ПвП не се интересувам :D пък и бягам от пвп-маниаци, че те са много диви...

снощи влизам да покуестя на спокойствие уж с лока си (70 лвл в момента) из Тундрата и хоп - напада ме блъд елф паладин, същия левъл... убивам го по стандартната тактика, а после отивам в крепостта да си репортна куеста... и получавам уиспър от 1 лвл хюмън паладин със същото име (само една буква изписана без ударението на нея), който на развален английски ме приканваше да се върна да ме убиел :shock: вероятно младежа ползва 2 акаунта, за да може да направи подобно нещо... аз кротко му отвърнах, че ПвП не играя и нямам време за губене с него и мило го посъветвах да се научи по-добре да си играе класа... е, разбира се, с това провокирах да се избълват змии и гущери по мой адрес, че и една-две благословии отнесох и това колко страхлива съм била, та да съм се върнела да ми покажел той целия си пвп-блясък... викам му "много ме е страх от тебе, ама вече бях там, дето искаш да ида и точно аз си тръгнах жива"... после го игнорирах...

иначе в УК бе голям кеф, нищо че си дуднех - то така, профилактично, да не вземете да се отпуснете много :D

другото интересно събитие бе появяването на Делвига в канала :D разбира се, тогава не знаех, че е той... играя си с лока и гледам - в българския ни канал се джойнва непознато име на 1 лвл паладин... възкликвам аз и веднага питам кой е... никакъв отговор... викам си, Ланито каза, че й се играе по ниски левъли, сигурно е тя... развиках се "милооооо, ти ли си"... никакъв отговор... викам си - "ясно, натрапник някакъв по погрешка" и разправям на Спелката в канала, че бяхме сами, ама той влезнал преди мен и владее съответно модераторските права "Спелката, кик-ни, ако обичаш паладина от канала"... ама Спелката - в Накс... или не видя, или не му се занимаваше... и не реагира... а мене ме гложди - не обичам да ми се воайорства инкогнито в къщичката... и уиспърнах на въпросния паладин, който междувременно бе станал 5 лвл да искам да се представи... а той бил наш Делвиг :lol: ама пуснал акаунт на Трайъл и съответно - не може да пише по канали :roll:

а иначе аз съм пак на вълна революции... :lol: днес палнах фитила в гилд-форума ни с предложение за голямо ДКП за прогресив-ръновете 8-) да видим как ще протече дискусията :wink:

* * * * *
Едит: за да ви позабавлявам, ето поста ми в гилд-форума, придобил изтънчен английски вид с любезното съдействие на Ланис :D :
Tais wrote:I’d like to share my impressions about our guild raiding (farm and progressive runs) in heroic dungeons, DKP rewarding and how I see its effect on the members, and also to propose something about it.

What impressed me during last night run in Naxx:
1. The instance is providing various fights and is pleasant to run through;
2. No wipes;
3. We use minimal consumables (has anyone seen a fish feast last night?);
4. We hardly spend gold on repairs;
5. We receive items for upgrade and off-spec;
6. We get 36 DKP for full run;
7. Raid is over an hour earlier than the regular raid time.

Don’t think that I complain because of all this – I simply give my impressions.

However, what do we have on the other side – during progressive runs in OS3D.
1. Evenings where there is no diversity (we fight one battle again and again);
2. Maximum concentration;
3. We use any possible consumables (being fed up with fish);
4. Non-stop wipes – sometimes normal progressive wipes, sometimes ninja-pulls;
5. Repair bills between 200-250 gold per night (for some classes even more);
6. No epics/emblems (in nights when we don’t kill anything)
7. No DKP (in nights when we don’t kill anything);
8. in 90% of cases – the raid continues till the end of the raid time (4 hours).

What’s stimulating among the facts I listed above, so that we have sign-ups for such raids?
(I don’t talk about the “handful” of officers/members that would be present at any raid under any conditions)

My proposal:
Each member of the raid should get 10 DKP per hour for progressive raid, i.e. 40 DKP for full progressive raid night. (yes, I mean to propose a little bit more DKP than what we get in Naxx). If it is a successful raid – additional DKP to be calculated for the killed bosses.
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Xellos
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Post by Xellos » Mon Feb 23, 2009 5:09 pm

Врътнахме набързо с палата ключа от Кара вчера. :mrgreen: Зеем се организираме за едно рънче, или ше ни остаите двамата пак да ги дялкаме сами там ;р Трябват ми остро и още 5-6 хероика поне :/ утре зиам и въдицата здравата, мисла до 75-ти мобове да млатя с нея :)
„Ние можещите, водени от незнаещите, вършим невъзможното за кефа на неблагодарните. И сме направили толкова много, с толкова малко, за толкова кратко време, че можем да правим всичко от нищо. ... За мен най-лошото в България е чудесното наслаждение, което тук имат хората да се преследват един друг и да развалят един другиму работата.”

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Tais
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Post by Tais » Tue Feb 24, 2009 10:24 am

още спя (въпреки двойното кафе), затова само ще пейстна от гилд-форума ни информация за потвърдените от Близард промени, които ще се правят за лоците, за който се интересува... по-адекватно включване от мен - по-късно :roll:
Shienna wrote:PTR - 3.1 PATCH NOTES

Warlock

* Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
* Curse of Recklessness has been removed.
* Curse of Weakness - Now also reduces the armor of the target by 5%.
* Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
* Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
* Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
* Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.


AFFLICTION

* Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
* Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
* Malediction: No longer increases the effect of Curse of the Elements.
* Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
* Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
* Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
* Suppression: Now increases spell hit for all of your spells.


DEMONOLOGY

* Demonic Empathy has been removed.
* Demonic Empowerment: This talent spell now has a unique spell effect and sound.
* Demonic Sacrifice:This talent has been removed.
* Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
* Improved Enslave Demon talent removed.
* Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
* New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
* New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
* New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.


DESTRUCTION

* Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
* Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
* Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
* Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
* Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
* Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
* Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
* Master Conjuror: Increased from 15/30% up to 150/300%.
* Molten Core: This talent has been moved to Demonology.
* Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.
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Dzvero
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Post by Dzvero » Tue Feb 24, 2009 6:24 pm

* Demonic Empowerment: This talent spell now has a unique spell effect and sound.
ЛОЛ.
Преди годииииииини, когато още играех с първия си герой (гномка де) маге се сещам с какво нетърпение чаках Близзард да информират какви промени ще има за магетата в поредния патч.
Така се опулих като видях, че тогава Близзард дават на магетата "нова икона за Маге Армора".... беше си леко подигравка...

Ама Близзард:) Като гледам някои неща не са се променили. Друго си е като някой лок погледне промените и веднага се почувства поласкан от това, че Близзард обръщат адекватно внимание на проблемите на класа му. Или, че са майстори на приоритетите :)

Да излиза Д3 вече:(
Не мое да мъмриш, брат!

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Tais
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Post by Tais » Wed Feb 25, 2009 11:09 am

аз пък друго не разбирам - защо трябва да ни дават само полезни неща за импрууване на нещо си... все пак е игра е трябва да ти носи и наслада... например, колкото и детинско да звучи, аз си се радвах като малко дете всеки път като използвах Бласт уейв-а - да гледам как отхвърчат мобовете надалече (преди да сложа глифа)... с ДК ми, дето е само 57 лвл и грам не мога да го играя дори не прочетох какво правят спеловете, а се забавлявах да натискам безразборно клавиши на всеки КД и да дърпам мобове до мене - адски е ефектно :lol: а те си мряха от самосебе си :D да не говорим, че маса народ мина за подстрижка през фризьорските салони :lol:

честно казано, започвам да си мисля, че експанжъна ИЗОБЩО не е за тебе Шами... добре направи, че спря Вова... в момента играта е повече фън, отколкото работа, а такъв тип игра на тебе, че и на всеки, дето е силно-кор играч, няма да допадне...

иначе да се похваля - снощи беше един от най-добрите ни прогресив-рейдове... на един от опитите, когато бяхме с 24 човека даже, убихме 3-те дрейка и преди да уайпнем, докарахме Сарт до 35%... ама не остана жив хилър и така :lol: скоро ще мре и той, че се оляхме от слакваме за този ачийвмънт... то не бяха отменени рейдове, не бе чудо...
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Tais
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Post by Tais » Wed Feb 25, 2009 11:49 am

давам го в отделен пост, защото е извън дискусияга...
нашият офицер-хънтър е постнал в гилд-форума ни актуална информация, касаеща хънтърите, та да я има и тука, за който се интересува :D
Jurai wrote:Survival Hunter

Colourful post that will compile this thread (so basically read there for more detailed information).

SV Specs

Depending on gear, your specs can vary.. generally SV hunter go for either:

6/14/51 or 1/18/52.

Choosing which spec to go depends on your gear - also, these specs can be changed slightly to your own playstyle, however i'd recommend staying as close to those specs, especially picking up the key talents.

6/14/51 - This spec relies more on providing haste from Improved Aspect of the Hawk (may lack haste in gear).

1/18/52 - This spec relies less on providing haste (expected to have 400-500 + haste) and making sure that the survival buffs are up / stronger stings. It also adds the option of using aimed shot in your rotation instead of multi.

Note;
★ If you lack hit and need to put points in Focused Aim, i'd recommend following the
6/14/51 spec and moving 1-3 points (however many you need to put in FA) from Improved Aspect of the Hawk to FA in the MM tree.

Read this thread for more detail on each useful talent in these specs.



Shot Rotation

Hunter's shot rotations follow more of a priority based rotation now due to certain talent procs/new skills. The follow shot priority is used in SV hunter rotations:

1. Kill Shot
2. Explosive Shot
3. Aimed/Multi-Shot (if you have aimed in your spec)
4. Serpent Sting
5. Steady Shot


This rotation can change however, if the talent 'Lock and Load' procs. Once this procs, do the following;

Explosive Shot > filler (multi/serpent/steady/refresh mark if needed) > Explosive Shot > filler > Explosive Shot > continue rotation.

You can also wait 0.5 seconds in between the explosive shots, but i'd recommend using steady shot / others, esp if heroism or other haste buffs are on at the time.

I'd also recommend trap dancing every 30seconds on fights when you can (ESPECIALLY on OS3D adds). This involves planting a frost or immo trap on the boss/adds, causing lock and load to proc = high spike damage.



Itemisation

The following stats are all very important and what you need most is dependent on the rest of your gear. As a hunter hit rating cap is the most important thing you want to aim for, as well as getting as much agility as possible, so long as it doesn't gimp your other stats too much.

AGILITY - Very important stat for SV hunter due to Expose Weakness. Also scales with Lightning Reflexes (and BoK in raids) as well as providing a boost to both ap and crit at the same time.

ATTACK POWER - Scales with raid buffs as well as 22% of your ap being giving to your pet.

CRIT RATING - very important to SV hunters due to SV talent procs as well as mana back from Thrill of the Hunt.

INTELLECT - Very useful stat for hunters now due to Careful Aim. Also provides more mana back from Replinishment and AotV.

HASTE - Unlike BM hunters, SV does value haste to reduce the casting time of steady from 2 to as close to 1.5 seconds. Despite SS damage nerf, quicker SS = more Explosive Shots in your rotation as it has a 6 second cd.


Glyphs

Major
★ [item]Glyph of Improved Aspect of the Hawk[/item]
★ [item]Glyph of Steady Shot[/item]
★ [item]Glyph of Serpent Sting[/item]

Minor
★ [item]Glyph of Mend Pet[/item]
★ [item]Glyph of Revive Pet[/item]
★ [item]Glyph of Feign Death[/item]




Professions

I'd highly recommend that people take JC as a proffesion, as it seems to be very strong at the moment and i personally don't see that changing. This is due to:

★ Being able to make 3 unique gems, granting highly agility than a normal gem.
★ These gems can be placed anywhere, despite their colour, and still provide a socket bonus.
★ These prismatic gems count as an 'all colour gem' so by using 3 of them means that you'll have already met your meta gem requirements (1 of each colour) so that you don't have to use poor gems for this.

This means that there is no need to use poor stat gems, especially those of the blue/green/purple colour that are needed to meet those meta requirements. You could use all your gems on pure +16 agility or +27 agility (JC unique one) and still meet socket bonuses and meta requirements.


There are a handful of other professions that are strong to be used as a second profession, such as;

★ Enchanting (+64 ap from ring enchants).
★ Leatherworking (+64 ap from wrist enchant).
★ Inscription (+64ap from the shoulder enchant).
★ Blacksmithing (Provides an extra glove and wrist socket).

Alchemy could also be an option as it can increase the power of flasks/elixirs in a raid environment, but i'd think that the other professions listed above are stronger. Blacksmithing would be the strongest second profession for a SV hunter as this would provide more agility gems, which are favoured over raw attack power.

Remember these are only suggestions, I am not forcing anyone to go into any of these suggestions, just providing input and information :).



Please read the elitistjerk's thread on SV hunter here (and the hunter forum in general), as this post has gathered the most important information from there.
Jurai wrote:Hunter Pets

Use the following useful links in order to read in detail about which pets are best for which situation:

Petopia - VERY useful pet website that has been around for years.
Pet Management (EJ thread) - useful thread that discusses which pets are best for 25man raiding and increasing dps.
Pet Tanking (EJ thread) - useful thread about using tanking based pets. Also includes discussion on pet tanking builds.
SV hunter (EJ thread) - Has some useful information about what other pets / families can bring to the raid, utlity wise (only updated till 3.0.8 ).


Pets

Pets have changed considerably since the release of WotLK so it maybe much harder than before to decide which pet is best in a raiding situation. Some tests have proven the following figures:

Cat: 2102.54 (with mangle in raid)
Spirit Beast: 2136.40
Raptor: 2214.54 (with mangle in raid)
Devilsaur: 2242.52


These figures are not meant to prove that raptor is necessarily better than cat, but to prove that these ferocity pets are best suited for 25man raiding, in order to increase DPS.

If you decide to use one of these pets to maximise your raid dps, the following pet talents should be used as the minimum:

Ferocity Pet Talents - The last 6 talents can be placed anywhere else, depending on your playstyle, and the 1 point in stamina could also be placed into dash if you prefer that. Use the talent calculater to place these talents in the places most appropriote to you.

NOTE;
★ USE CALL OF THE WILD WITH OTHER BUFF PROCS SUCH AS HEROISM IN ORDER TO MAXIMISE DPS.
Jurai wrote:Itemisation


Enchants

Head

[item]Arcanum of Torment[/item] - Revered with Knights of the Ebon Blade.
[item]Arcanum of Ferocity[/item] - Can be used if you need hit rating badly, revered with Cenarion Expedition.


Shoulders

[item]Greater Inscription of the Axe[/item] - Exalted with The Sons of Hodir.


Back

[item]Scroll of Enchant Cloak - Major Agility[/item]


Chest

[item]Scroll of Enchant Chest - Powerful Stats[/item]


Wrist

[item]Scroll of Enchant Bracers - Greater Assault[/item]


Hands

[item]Scroll of Enchant Gloves - Precision[/item] +20 hit rating.
[item]Scroll of Enchant Gloves - Major Agility[/item] - SV Hunter if you don't need hit rating.
[item]Scroll of enchant Gloves - Crusher[/item]


Waist

[item]Eternal Belt Buckle[/item]


Legs

[item]Icescale Leg Armor[/item]


Feet

[item]Scroll of Enchant boots - Icewalker[/item] - 12 crit rating and 12 hit rating.
[item]Scroll of Enchant boots - Superior Agility[/item] - SV Hunter if you don't need hit rating.
[item]Scroll of Enchant boots - Greater Assault[/item]


1h Weapon

[item]Scroll of Enchant Weapon - Accuracy[/item]
[item]Scroll of Enchant Weapon - Exceptional Agility[/item] - SV Hunter
[item]Scroll of Enchant Weapon - Superior Potency[/item]
[item]Scroll of Enchant Weapon - Major Intellect[/item]


2h Weapon

[item]Scroll of Enchant 2H Weapon - Massacre[/item] +110 attack power.


Ranged

[item]Heartseeker Scope[/item] +40 crit rating
[item]Sun Scope[/item] +40 haste rating


Gear

Not going to list what gear to chose or what's the best here as it all depends on your other gear and stats, but i'd recommend;

WotLK DPS Spreadsheet - EJ thread with the new hutner spreadsheet, as well as interesting discussions on what the best current gear you can get (in the perfect dps situation - i.e., all the same gear / best raid setup).

Rawr - Useful program that can be used to find the optimum gear for your spec / raid setup.
Jurai wrote:Summary of the hit rating required for hunters in WOTLK:

Hit Rating

Hit caps required in order to hit a boss in WOTLK (Lv83):
PVE - 8% ( 263 hit rating )

As you need 32.79 hit rating to increase your chance to hit by 1%, use the below list in order to work out how much hit you need from talents depending on your gear.

Numbers required with/without points in focused aim:
3/3 Focused Aim = 164 hit rating ( 5% hit from gear + 3% from talents)
2/3 Focused Aim = 197 hit rating ( 6% hit from gear + 2% from talents)
1/3 Focused Aim = 230 hit rating ( 7% hit from gear + 1% from talents)
0/3 Focused Aim = 263 hit rating ( 8% hit rating from gear, no need for talent )

Points to remember:

★ Currently (patch 3.0.9 atm), any hit gained from the talent 'Focused Aim', does not get transfered to your pet. This means that:
You need to aim for as close to 263 hit rating without any points into focused aim to maximise you and your pet's dps.

★ If you have a draenei in your party (which most dps groups tend to have in our current raid setups), you can reduce the hit needed by 1% - however, it is usually better to aim for the full hit cap yourself, as you cannot rely on a draenei aura always being present.


For more information and some numbers of pvp hit required, please read this thread (the thread i used to compile this information).
Jurai wrote:Useful Hunter Links


One of the best sources you can use is the hunter forum on elitistjerks. There is a

lot of up-to-date information here, as well as people constantly discussing and theorycrafting the hunter class in general.


WotLK DPS

DPS spreadsheet
Another DPS spreadsheet
EJ Theorycrafting Think Tank
Hit Rating


Talents/Specs

Survival Tree
Marksmanship Tree
Beast Mastery Tree


Pets

Petopia - Amazing pet site.
Pet DPS discussion
Tanking Pets


Other

Useful Addons/Mods
Macros
PvE UIs
Tais - 80 lvl, human mage
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Tais
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Post by Tais » Wed Feb 25, 2009 11:50 am

отделно ще копирам промените, които се очакват за хънтърите с пач 3.1:
Jurai wrote:Official Patch Notes
Blizzard Staff wrote: * Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.


Talents
Beast Mastery

* Improved Aspect of the Hawk now has a new spell effect.
* Improved Wing Clip: This talent has been removed.


Marksmanship

* Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
* Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
* Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.


Survival

* Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
* Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
* New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
* T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
* Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
* Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.


Pets

* Roar of Sacrifice can be used on the hunter only.
* Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
Blizzard Staff wrote: * Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
* Glyph of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
* Glyph of Wyvern Sting -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
* Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
* Glyph of the Hawk -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
* Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.
* Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.
* Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.
* Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
* Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.
* Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.

Undocumented Changes
Blizzard Staff wrote:Beast Mastery
Skills

* *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.


Marksmanship
Skills

* Kill Shot no longer has a minimum range. It can now be used in melee range.

Talents

* Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)
* Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).
* Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)


Survival
Skills

* Disengage cooldown increased to 30 secs. (Previously was 25 secs)

Talents

* Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.
* Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)
* *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
* Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
* Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
* T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)
* Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)
* Improved Wing Clip has been removed from the game.
Tais - 80 lvl, human mage
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Post by Amikae » Wed Feb 25, 2009 3:11 pm

Прилични промени, прилични глифове. Започвам да изпитвам задоволство.

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Post by Tais » Wed Feb 25, 2009 6:09 pm

ето още малко инфо - пост на Близард за промени в стари глифове и нови такива, касаещи уарлоците...
Shienna wrote:Glyph of Incinerate -- Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)
Glyph of Imp -- Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)
Glyph of Haunt *new* -- The bonus damage granted by your Haunt spell is increased by an additional 3%.
Glyph of Metamorphosis *new* -- Increases the duration of your Metamorphosis by 6 sec.
Glyph of Chaos Bolt *new* -- Reduces the cooldown on Chaos Bolt by 2 sec.
Glyph of Demonic Circle *new* -- Reduces the cooldown on Demonic Circle by 0.4 sec.
Glyph of Shadowflame *new* -- Your Shadowflame also applies a 70% movement speed slow on its victims.
Glyph of Soul Link *new* -- Increases the percentage of damage shared via your Soul Link by an additional 5%.
Glyph of Life Tap *new* -- When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.
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Post by Lannis » Thu Feb 26, 2009 10:14 am

Снощи някак неусетно и като на шега след 2-3 уайпа в началото Сарт падна с все трите си другарчета. Не, че нямаше адреналин - напротив... И едно такова хубаво задоволство:).

След това отидохме да навестим и другия дракон - умря си бързо и почтено и даде на Ланис каска.

И тогава настанаха едни калкулациииииии... Щото замених 50 хейст с 50 крит. И започна едно пренареждане на камъни... И понеже хич не ми върви с валорските ръкавици (най-голяма мъка беше, като ми умря нета минута преди ръкавиците да бъдат разпределени), взех героичните от шадоу сета - с крит и хейст. Хубавина са си. Обаче сега ще трябва да изръся още значки за брейсъри, да оправим хейста... и пак ще има нови камъни, щото някои хора първо купуват, а после смятат... и не им излизат сметките:)))))))))))))) В крайна сметка ще се получи прилично подобрение и за хейст, и за спелпауър:) и критът ще остане. Но трябва да седна да помисля добре за него, че ако действително вкарат stackable divine aegis, ще трябва повечко да инвестирам в него :roll: И ще има балончетааааааа... абсорбиращи по 10к damage:)
Юда, егоист, луда и wow-холик :)

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