Между другото босовете се появиха след 15-20 минути. Поседях там да си говоря с прийста и всъщност ги видяхме. Мейдж босът не ми вкарва дмг, мелето обаче е тегаво.
Ану, хубаво е човек да ти чуе гласа по изключение. Надявам се по-често да го правиш.
Ние днес прогресирахме много бързо в Улдуар 10 и влязохме в трета фаза на Мимирон от втори опит, но нямаше как да продължим.
Едит: Между другото не можах да си наглася войс чата, опитвах. Беше на пуш-ту-ток и сменях бутоните и пак не работеше. А на войс активейшън изобщо не ми позволяваше да сменя. Чувах Анну, междувременно обяснявах на Силф какво казвате. Мда... съжалявам пак.
Both Emperors:
Heal Brother — Whenever the twins get within 60 yards of one another, they will spam heal each other for 30000 health/tick. Keep them far apart.
Twin Teleport — Every 30-40 seconds, the two twins will switch places, visible by a blue glow around their feet. The twins will be rooted for about 2 seconds after they teleport before they start attacking again. There is a complete aggro wipe, and the Emperors will attack the closest player to them, who will receive a large amount of threat after the 2 second root runs out.
Berserk — After 15 minutes, the Emperors will go berserk dramatically increasing damage and wiping the raid. Note that they still can be downed during berserk if they have very low health left.
Combined Health — The Emperors share percentage health. Damage to one emperor hurts the other emperor as well. HP of Vek'nilash is about 1.6M, HP of Vek'lor is about 1M. Therefore 100k damage done to Vek'lor equates to 160k damage done to Vek'nilash. This allows them to die simultaneously, but not in fact have the same real HP. Only their HP percentages go down simultaneously. This causes casters to have a greater effect in this fight than melee damage dealers.
Emperor Vek'nilash: Swings a big sword, immune to all magical damage (except holy).
Uppercut — Knocks back a single random target in melee range.
Unbalancing Strike — Inflicts 350% weapon damage and leaves the target unbalanced, reducing their defense skill by 100 for 6 sec.
Mutate Bug — Mutates a bug every 10-15 sec or so making it grow to a gigantic size and attack the raid.
Emperor Vek'lor: Caster, immune to all physical damage, has a mana bar.
Shadow Bolt — Spams on his aggro target, hits for 3000-4000. Partially resistible.
Blizzard — Slows and damages everyone within its area of effect. 1500 damage/tick.
Arcane Burst — 4000-4950 arcane damage AoE counterattack whenever a player is within melee range. Knocks back anyone it hits and slows their movement speed by 70%.
Explode Bug — Every 7-10 secs Emperor Vek'lor forces a nearby bug to explode, blowing it up and dealing a huge amount of fire damage over a wide area.
Qiraji Scarabs/Qiraji Scorpions:
Virulent Poison — Stackable DoT randomly procs on melee attack.
Bugs are triggered by their corresponding Emperor: Vek'nilash mutates bugs within 25 yards, Vek'lor explodes bugs within 30 yards.
Explode Bugs — grow to 200% size, and their tentacles begin to spark. They explode 3sec after they are triggered and inflict between 2813 to 3187 fire damage.
Mutate Bugs — grow to 400% size, gain 300% health, melee for 1800% damage, as well as turn hostile. They must be tanked/killed since they otherwise stay mutated for 4 minutes and melee for 1000+ damage per hit.